I recently put the latest version of my Old School rules to the test with a game loosely based on Blastof from Charge! I played against my son who had never played before. It quickly became apparent that I had violate two of the five goals that I outlined two year ago, when I previewed the first iteration of these rules. To refresh, my initial goals were:
- Old school feel: units with individually based figures
- Brevity: core rules limited to two sides of one page
- Simplicity: something intuitive enough for a novice to grasp quickly
- Economy: minimum number of dice rolls and modifiers to get a result
- Morale: simple but something better than last man standing
The rules had grown to 4 pages from 2 pages which violated rule #2 but it also became clear that the increased length violated rule #3. I decided to go back to the drawing board and strip out much of the chrome and morale details that seemed to impact the speed of play. I managed to get all of the rule mechanisms on one page, with an additional page for formation diagrams. The result is something that has all the necessary basic mechanisms but can be understood quickly. Anyhow, here is the latest:
Old School Rules - 1 Page Version
Here are a few pics from the game.